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 Post subject: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 10:35 am 
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Posts: 787
According to several news sites, specifically MMO-Champion in my case, Blizzard announced the official patch notes for 3.3.2 on the Korean WoW forums. Not sure why they released the info there first.

It includes all sorts of nerfs to heroics, including old heroics. Some of the more challenging fights will become snooze fests. I guess it is nice for people wanting to maximize their farming of badges, but some of these changes are going to make running heroics with one eye closed and a two hands tied behind your back the new thing to do.. Hehe ok I kid, but still, not sure it is needed, but yeah. Facerolling commence!

My theory is that this is just further things Blizzard is doing to try to get everyone geared up for the release of Cataclysm. I still feel that it is coming sooner than most think, but we will see.

In other news... smexy class buffs! (My lock and warrior are happy).

Here are the notes:

Quote:

Dungeon and Raid
Icecrown Citadel

* The Scourge and the Lich King's last hold, Frostwing Hall will be added to the game. However, in order to enter the wing, the Ashen Verdict must shatter the barrier first.


Halls of Stone

* Since Brann Bronzebeard exercised constantly, he will walk faster during the escort.


Forge of Souls

* Devourer of Souls will cast Mirrored Soul less frequently.
* Trash mobs Spell Reflect abilities have been changed. It now has a cast time, 2 charges, and chance to reflect reduced to 75% from 100%


Nexus

* Anomalus casts Create Rift only once now. (Down from 3)


Ahn’Kahet: Old Kingdom

* Elder Nadox’s now spawns only one Ahn’kahar Guardian.
* Jedoga Shadowseeker air phase now only happens once.
* Some monsters between Jedoga Shadowseeker and Herad Volazj have been removed.


Pit of Saron

* Dead players are now able to enter the dungeon during Krick and Ick or Forgemaster Garfrost encounter.


Utgarde Pinnacle

* Players only need 3 harpoons to bring down Skadi’s drake during the encounter. (Down from 5)
* Svala Sorrowgrave now casts Rituals of Sword only once. (Down from 3)


Vault of Archavon

* Toravon the Icewatcher has been added to the Vault of Archavon. He awaits your challenge in both 10 and 25 man difficulty


Violet Hold

* New portals will open faster after players defeat bosses


Arena

* With brand new rewards, Season 8 is officially starting!


Druid (Forums / Talent Calculator)
Balance

* Earth and Moon: This talent now increases your spell damage by 2/4/6% (Up from 1/2/3%)


Shaman (Forums / Talent Calculator)
Elemental

* Shamanism: This talent now increases your Lightning Bolt or Chain Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)


Warlock (Forums / Talent Calculator)
Affliction

* Shadow Embrace: Now stacks 3 times (Up from 2) Healing reduction effect reduced to 2/4/8/10% (Down from 3/6/9/12/15%)

Demonology

* Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). The buff effect to the party or raid members is unchanged.

Destruction

* Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
* Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
* Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)


Warrior (Forums / Talent Calculator)
Protection

* Concussion Blow : Damage is decreased by 50%, but threat generated by this ability remains still.
* Devastate: Damage is increased to 120% (Up from 100%)
* Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
* Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.


Player Interface

* Party leader created by Dungeon finder is now called “Guide”
* Promoted players in raid now able to do Ready Check


Item

* Ashen Verdict Faction Ring now offers new ring to Strength dominant classes.
* Tier 10 Elemental Shaman set 4-pieces effect (redesigned): Whenever Lava burst successfully casted on the target, it increases Flame Shock duration by 6 sec



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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 10:36 am 
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Posts: 787
Interestingly. No nerfs for Halls of Reflection :P

So it will remain the instance to beat as far as rough uncomfortable encounters that cause massive wipe fests.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 10:41 am 
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Posts: 989
This is a GOOD thing. Havcing dungeons that are actually difficult, and challenging is awesome.

And actually, this makes getting the hardmode achieve "incredible hulk" just a teensy bit harder now, since you only get one chance.

Good times!

_________________
EDIT: this post, and any other posts I make, are to be taken as my perception, and my opinion, only, not to be taken as fact, or me speaking for anyone. If such is the case, the fault is entirely mine, and I apologize.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 10:47 am 
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Plainswander wrote:
This is a GOOD thing. Havcing dungeons that are actually difficult, and challenging is awesome.

And actually, this makes getting the hardmode achieve "incredible hulk" just a teensy bit harder now, since you only get one chance.

Good times!


Yeah I think it is good that they are at least leaving some of the dungeons as is. Old Kingdom is going to be a snore fest now though. Interesting point on how the changes could make some achievements harder though. I didn't think about it that way.

I feel like trying to 3 man these heroics now, and see what kind of result I get XD.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 10:51 am 
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Old Kingdom can BITE me.

I tried to run the normal version three times yestyerday for Bell's daily, toital critical fail everytime. And it was all due to jumpy players who were expecting faseroll easy. The first two times the tank bailed after a single wipe (with a group in blues and greens), and the last time the healer bailed.

Apparently people get cranky when forced to run dungeons at level, with level approriate gear.
(personally,it's being a lot more fun now at level than it is in faceroll mode...)

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EDIT: this post, and any other posts I make, are to be taken as my perception, and my opinion, only, not to be taken as fact, or me speaking for anyone. If such is the case, the fault is entirely mine, and I apologize.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 11:01 am 
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Posts: 787
my favorite change is the portal speed for Violet Hold. Used to hate having to wait 5 minutes for portals to appear because we downed the bosses too fast.

Oddly, they make VH faster, but do nothing about Arthas' little drama act in CoS. WTB abridged version of the start to that instance.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 11:22 am 
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Location: Prince George, B.C.
Bleh. The only nerfs I don't find completely stupid are Bran speeding up during the escourt in HoS, and less waiting time in VH. The rest can go suck an egg.

I'm tired of this dumbing shit down so idiots can rush through everything - no skill required. I'm already encountering a lot of people in random groups wanting to skip bosses and cheat their way through everything, this is going to make it all the more annoying. The only reason I do randoms anymore is to get the frost emblems, and now they have to make everything even more of a faceroll. :|


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 12:15 pm 
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Posts: 400
Aww, no hunter love.
Conversely, no hunter hate either.

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We were around Gadgetzan, on the edge of the desert, when the drugs began to take hold.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 12:45 pm 
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Joined: Fri Sep 12, 2008 8:28 am
Posts: 38
Grimes wrote:
Oddly, they make VH faster, but do nothing about Arthas' little drama act in CoS. WTB abridged version of the start to that instance.


Blizzard has stated over and over again that the reason they do not do this is not because of a lack of willingness philosophically, but a lack of willingness work-commitment wise. From what they've said, I'm guessing that in order for the whole dungeon to function properly the whole speech at the beginning is hard-baked into the dungeon itself, and would require significant developer time to fix. Blizzard's team is massive, clearly, but the size of their Dev team has to remain relatively small just because of the smaller talent pool (seriously: coding at that level takes serious skill). Personally, I'm fine to grab some water and hit the restroom while Arthas babbles. For an instance that drops 5 emblems (assuming your group has 1/2 a brain each) + the random reward, it's still faster than dropping, waiting out the cooldown, and requeuing (even as a healer/tank).

My opinion is that people need to take a serious chill-pill (I recommend lithium) with regards to instance durations. Wrath's instances have always been remarkably short by comparison to BC's heroics, and they've only gotten shorter over time.


Last edited by Imtariba on Tue Jan 26, 2010 1:04 pm, edited 1 time in total.

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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 12:49 pm 
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Joined: Fri Sep 12, 2008 8:28 am
Posts: 38
Ebonbreeze wrote:
Bleh. The only nerfs I don't find completely stupid are Bran speeding up during the escourt in HoS, and less waiting time in VH. The rest can go suck an egg.

I'm tired of this dumbing shit down so idiots can rush through everything - no skill required. I'm already encountering a lot of people in random groups wanting to skip bosses and cheat their way through everything, this is going to make it all the more annoying. The only reason I do randoms anymore is to get the frost emblems, and now they have to make everything even more of a faceroll. :|


I'm with you, Ebon. The more of these nerfs they hand out, the less fun it is for me to run randoms. They only seem to get more impatient and less considerate/polite over time. I'm seriously doing my best to always ask in IPAOOC and HordeOOC for people before I hit the random button. Folks on CC, especially within the RP crowd, are always so much more courteous (and sometimes even grateful to be brought along - not everyone is rocking 5pc T9 yet). We had Andelia and Benna along with us for H-UP the other day with a full CC group and it was the most pleasant dungeon I've run in a week.

I know it's quick and easy to hit the random as a healer, but seriously: ask in ipaooc and try to get folks together. It's a much more pleasurable experience (and maybe you already do this, I don't know, just my 2-copper).

Also, if you're looking for peeps you could ask anyone you see if you /who g-"Circle of the Dawn". That is a guild mostly comprised of RL friends of mine. They can be a little weird, but they're generally a good bunch of folks. Most of them hang out in HordeOOC, too.

Hehe. I also tanked on Ursan for Red, Elasha, and another Ishie (don't recall who). Our first random was H-DTK and we pulled a rude-as-shit huntard. Must have been some retarded, ritalin popping 6-year-old, because the only words out of his/her mouth the whole time was "gogogogo." I told her to knock that shit off and they proceeded to MD the first back to me, at which point all four of us dropped leaving the hunter alone. Elasha even cheared me for not putting up with that crap. Running with CCers, Ishies in particular, is so much better than random, mouth-breathing PuGers. I'd rather have an Ishie in all ilevel 174 gear than a 245 PuGer. :P


Last edited by Imtariba on Tue Jan 26, 2010 12:55 pm, edited 1 time in total.

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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 12:55 pm 
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Posts: 989
what is intersting is that CC is rapidly gaining a rep on the battlegroup as a server where "the good players are".

It's nice to be part of the solution sometimes eh?

_________________
EDIT: this post, and any other posts I make, are to be taken as my perception, and my opinion, only, not to be taken as fact, or me speaking for anyone. If such is the case, the fault is entirely mine, and I apologize.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 1:00 pm 
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Joined: Fri Sep 12, 2008 8:28 am
Posts: 38
Plainswander wrote:
what is intersting is that CC is rapidly gaining a rep on the battlegroup as a server where "the good players are".

It's nice to be part of the solution sometimes eh?


Niiiiiiice. Where did you see that?

I have to say, though: I've played with some truly awesome folks from other servers (in addition to the requisite douchebags). One Tauren Warrior I remember in particular (though sadly I do not recall his name). I healed for him on Liv as disc and while he was a little quick (for Liv's gear-level and regen), he did one pull of two packs of mobs on that walkway after King Dred and I was pretty sure he hadn't gotten threat on all of them, but was taking damage. I figured "well, time to see how much he sucks..." and threw a shield followed by Penance, and HE INTERVENED ME. Mobs died. None of us did. I sat at staring at my screen dumbstruck. As I went back through the log of that run, I've never seen a warrior use so much of their toolbox as that guy. He was incredibly talented (if, as I said, a little fast).

I also tanked a H-AN on my Death Knight where I (for reasons I cannot explain) asked if everyone was familiar with the instance as we were standing at the portal buffing up. I was a bit stunned that the orc hunter replyed "no. Srry" or somesuch (I remember it being not well spelled and brief). EVERYONE, to a man/woman in the group, stepped up and gave him pointers for everything on that run. "Ok here focus fire the skirmishers first", "watch out for poison, it's hard to see on the web, but don't stand in it", "target venommancers first, they're the worst of the adds" and on and on. Everyone in that group was a credit to their server. Truly a bunch of stand-up, good people, including the hunter who was honest and courageous enough to just admit that he didn't know. That was over a month ago, but still stands out as one of my best random dungeon experiences.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 1:11 pm 
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Imtariba wrote:
I know it's quick and easy to hit the random as a healer, but seriously: ask in ipaooc and try to get folks together. It's a much more pleasurable experience (and maybe you already do this, I don't know, just my 2-copper).


Oh I do! I'd much rather run with our server and the most our circle of peeps because we have a good time. I was logging off the other night when you guys got that huntard. Serves them right.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 2:26 pm 
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Yar, I have a new standard practice before hittin randoms now in IpaOOC (and sometimes OES):

"I am going randomming, speak up if you want to come along" or something akin to that. Making a statement of activity usually works better than asking for too I've noticed.

_________________
EDIT: this post, and any other posts I make, are to be taken as my perception, and my opinion, only, not to be taken as fact, or me speaking for anyone. If such is the case, the fault is entirely mine, and I apologize.


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 Post subject: Re: Patch 3.3.2 official notes (If things weren't easy enough..)
PostPosted: Tue Jan 26, 2010 3:04 pm 
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Yep. If you ask in a channel rarely anyone will speak up. And honestly most of the time I have no idea who most of the people in IPAooc are! o.0 I just trust that they are decent folk.


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